Monday, December 21, 2015

Oh My Swirls! - Yo-Kai Watch


            If it wasn’t really clear before, I am a big fan of Pokémon. Not just Pokémon, but I really do enjoy the “rpgs for kids” subgenre of RPGs. I suppose you could say that I still have a knack to enjoy the smaller, simpler games that would’ve been playing if I were 10 today. I also really like cute monster designs so of course I latch onto games like Pokémon and Yo-kai Watch to go and collect a team of the cutest monsters to conquer the world with.

            Of course the big question when talking about Yo-Kai Watch is “Is Yo-Kai Watch going to be the next Pokémon outside of Japan?” Unfortunately a large part of that question is more of marketing question about the financial success of the game, anime, and other merchandise on a global scale. Personally, I have no expertise in these areas of business and cultural impact nor do I have much interest in these parts of the question. Ultimately, I’m mostly just interested in one thing, “If I enjoy Pokémon, will I enjoy Yo-kai Watch?”

            The short answer for that is, yes if you enjoy Pokémon you will likely enjoy a lot of what Yo-kai Watch has to offer. However, it’s not quite so simple to just say Yo-kai Watch is a serviceable Pokémon-like with more of a focus on Japanese mythology. To be honest, I wouldn’t even say Pokémon is the best comparison in my mind as Yo-kai Watch is very, very different. But yes, if you enjoy a small adventure collecting cute monsters and doing battle Yo-kai Watch has a lot to offer for you and I recommend it.

            Now we can dive into the deeper specifics of “What is Yo-kai Watch?” Yo-kai Watch is a monster collecting JRPG about discovering and befriending mysterious creatures called Yo-kai. Yo-kai are a collection of creatures and spirits from Japanese mythology, though Yo-kai Watch expands this into a lot of original creatures and concepts based on strange events and behaviors of modern life. There are the small handful based on actual creatures from Japanese mythology, but most in the game tend to be of the latter variety. Unlike its contemporaries, you aren’t exactly on a quest to save the world (or at least not initially) or to become the greatest at Yo-kai battling. You aren’t even that encouraged to “Catch ‘em All” to complete your Medallium. In Yo-kai Watch you act more as a helper to those dealing with issues caused by mischievous Yo-kai. You mostly just run around town helping people… and that’s great! It’s a nice change of pace for these kinds of games, and it only really expands into a world saving quest at the very end. The game feels more like playing through episodes of the tv show and fighting the “Monster of the Week” than a big adventure.

            The setting of Yo-kai Watch is also very, very different from most other RPGs. Yo-kai Watch almost entirely takes place all in one town. It’s actually pretty impressive how they make 5 parts of a town feel like a full game world. It isn’t something I even really noticed until I riding my bike through the entire game world in only a few minutes way after I completed the main story. There is a lot to do in your humble town, plenty of Yo-kai to discover and people to help. My only real complaint about the setting is that it is named “Springdale” despite clearly being a very Japanese town complete with its own temples and shrines.

            “Springdale” isn’t the only example of sad attempts to westernize this game based on a Japanese setting with Japanese mythology. Most the character names are changed to more western friendly names like Keita into Nate. Thankfully there are a lot of the Yo-kai themselves who keep parts of their Japanese myths in their localized names such as Kyubi, Walkappa, and the Tengu Yo-kai, but sadly there’s a number who have completely changed like Orochi became Venoct and Muramasa being pretty unceremoniously dubbed… Snee. Snee the Cursed Blade just doesn’t have the same ring to it sadly. Cheeksqueak still exists, a Yo-kai with a butt for a face in the US version so at least that’s nice. Most of the “mascot” characters kept their iconic Japanese names so Jibanyan and Komasan are here to stay. Now with any localization this brings up a lot of concerning issues, especially with games meant for children, from the erasure of foreign cultures to foreign cultures “corrupting” youths. A lot of these issues I do not feel the authority to tackle in full being I am not an expert on Japanese culture and (probably more importantly) I am not from Japan and am not Japanese. I can say from my perspective, an American playing a localized video game, that the localization is spotty at best. At least Komasan’s cowboy accent and “Oh My Swirls!” catch phrase are pretty cute.

            Speaking of cute, the monster designs are mostly very good. Not quite as iconic as a lot of the earlier Pokémon generations, but still filled with a lot of adorable designs in its own right. Considering Yo-kai are not strictly just super powered animals, they can afford to get creative with butt faces, more humanoid designs, and man-faced-dogs. My personal favorites come from the Noko line, Noko, Bloominoko, and Pandanoko. All are designs based on the Tsuchinoko a legendary snake from Japan. (Fun Fact: Dunsparce, one of my favorite Pokémon, is also based on the same creature) Also as I’ve mentioned before, I do have a soft spot for the adorable Komasan and all the other Yo-kai designs related to him. That does bring up one issue with the roster of creature designs is that in the 200+ Yo-kai there are a lot of pallet swaps and slight redsigns. This includes the before mentioned Noko family with Pandanoko just being a pallet swap of Noko to look like a panda, Komasan has a pallet swap brother Komajiro as well as a slight redesign with the Legendary Komashura. Unlike the Shiny variants in Pokémon these are completely different Yo-kai with different abilities. Even with a lot of roster filler there’s a lot of Yo-kai to choose from to befriend and battle and there’s likely some Yo-kai for everyone.

            Of course I haven’t even gone into detail about how you battle and befriend these Yo-kai which is another part where Yo-kai Watch differs a lot from Pokémon and where Yo-kai Watch honestly has more in-common with a series like Shin Megami Tensei than anything else I’ve played. In Yo-kai Watch you fight in real time battles in a 3-vs-3 format. During battle 3 of your party of 6 Yo-kai are in the front active space on a rotating wheel while your other 3 can be rotated in and out on the wheel at any time. In battle you actually do not have much direct control over your Yo-kai as they choose their own attacks and techniques to use. You the player have 5 key interactions with battle; rotating your Yo-kai party, items, selecting targets, purifying inspirited Yo-kai, and activating a Yo-kai’s Soultimate move. Rotating, targeting, and items are pretty self-explanatory if you are familiar with RPGs, though you can use food items on enemies to try and befriend them. Purifying is curing a Yo-kai of being inspirited by an enemy Yo-kai. Effects of inspiriting can include many harmful debuffs and status ailments on your Yo-kai so it is very important to rotate an inspirited Yo-kai out to purify them which also requires clearing a touchscreen micro-game. And finally you can activate a Yo-kai’s Soultimate move. Similar to purifying Soultimates are activated via a touch screen micro-game, but also require a full spirit gauge. While you don’t have as much direct control over your Yo-kai as most RPGs there’s still enough to do that keeps the game from being boring in my opinion.

            Also while an AI automated team might make the game seem real simple it’s actually pretty complicated. The Yo-kai seem pretty capable at doing the job they are designated to do by their Tribe. Tribes are like a Job or Class that each Yo-kai fills. There are 8 Yo-kai Tribes in total; Charming, which specialize in speed, Brave who specialize in physical damage, Mysterious Yo-kai are your magic attackers, Tough Yo-kai are your defensive Yo-kai or “tanks”, Heartful Yo-kai are your healers, Eerie Yo-kai are your Yo-kai who specialize in inspiriting enemy Yo-kai to afflict them with statuses or debuffs, Shady Yo-kai excel at techniques that drain enemy HP, and Slippery Yo-kai are good at dodging enemy inspirit techniques. You can mix and match these Tribes to make for a well-balanced team or you can position Yo-kai of the same Tribe adjacent to each other to give them a bonus stat boost. Teambuilding can get really complicated in Yo-kai Watch when deciding between balance and specialization in specific areas.

Honestly that’s just the tip of the iceberg in how deceivingly complex Yo-kai Watch’s teambuilding can be. You still need to factor in every Yo-kai’s physical attack, Technique, which is either an offensive spell or heal, Inspirit, which can either be a beneficial buff for your own party members or a negative debuff for enemies, and a Yo-kai’s Soultimate move which can have a variety of effects. You can even dive down deeper and factor in a Yo-kai’s Skill, a single trait that each Yo-kai has, Attitude, which governs both how much a Yo-kai will loaf around and do nothing as well as specialize their stat growth, a Yo-kai’s Rank, and every Yo-kai has their own stats to factor in and you can equip an item to your Yo-kai. I could go on, but I’d be writing for a long time and people are still discovering more depth in Yo-kai training and teambuilding.

            I suppose my main gripes about Yo-kai Watch’s combat are that I don’t find a lot of balance in the game. I barely found much use for inspiriting enemies so I barely used an Eerie Yo-kai. I don’t think I have used a single Shady Yo-kai on my journey. Tough and Heartful Yo-kai can help keep a team alive, but some of my more offensive Yo-kai could take enough punishment anyway. Healing with items is on a cooldown after use, but it usually outclasses any Yo-kai’s healing abilities. Personally I just focused on offense and inspirit buffs and tried to overwhelm the game’s bosses which worked most the time. Yo-kai Watch is very easy like one would expect and I feel that’s fine, just there’s a lot of tools I never found the use for even against the toughest fights in the game. Combat is still a lot of fun, but it could definitely use some work to help make more Yo-kai useful.

            Speaking of gripes though… let’s get to finding and befriending Yo-kai. I am going to go as far to say if you are expecting to find and befriend every single Yo-kai you are going to have a very rough time. To befriend Yo-kai in battle you must give them food. Now that sounds simple enough, but each Yo-kai has their own preferences in types of food. By my count there are 11 different types of food and tiers of effectiveness within each type. Every Yo-kai has 1 favorite type so each battle is a 1/11 guessing game for every individual Yo-kai, and you only get 1 shot per battle. This is especially a nightmare for rare Yo-kai who has an incredibly low spawn rate so wasting an encounter on guessing the wrong type of food. Sadly that’s not even the worst part. The worst is that the rarer the Yo-kai, typically the less likely they are to befriend you even if you gave them the optimal food choice. Sometimes it really does feel like even when you are doing everything right you still have a 5% chance to befriend them. There is nothing more you can do aside from having a Yo-kai who helps with befriending, but even they only help so much. Finding rare Yo-kai can be a huge pain, but the odds of success even when you find it are depressingly low. Certainly this isn’t a deal breaker if you just want to enjoy the main story and its combat, but it’s such a bummer for people who want to “Catch ‘Em All” or even just want to have their favorite that happens to be a rare. If that wasn’t enough, the final nails in that coffin is that there are a few Yo-kai who are exclusive to a Gatchapon-style machine that requires rare coins to use, Yo-kai that can only evolve with incredibly rare item drops, Yo-kai locked behind quests that require incredibly rare item drops, Yo-kai locked behind quests locked behind the other rare item drop quests that ALSO requires its own rare item drop, Legendary Yo-kai that are locked behind a list of required Yo-kai to obtain before you can summon them which… yes requires a lot of the former mentioned examples, and for me the worst is Pandanoko, the sole Yo-kai locked behind the Streetpass feature.


            Yo-kai Watch is definitely one of my favorite games I’ve played this year. It’s not quite a world changer like some other releases this year, but it’s still a very good game and I highly recommend it. It’s got a lot of glaring issues, but it is a really solid first in this series. I mean if you compare it to how Pokémon Red and Blue measure up in their own respective series you’ll find a lot of glaring major issues, but still a very solid foundation. Of course Yo-kai Watch 2 already exists. I personally don’t know much about how it improves on what Yo-kai Watch 1 started but I’m definitely excited to try it if they bring it over. After all, it’s clear how much I love Pokémon’s 2nd attempt so Yo-kai Watch 2 could win me over in big way. Still, Yo-kai Watch has satisfied me enough. I love this game and I’m glad that it’s a game that kids really seem to love in Japan. It’s a new game, their game. We can bring up all the Pokémon comparisons we want, but it’s a new game for a new generation of children. I’m glad they have this game and series to fill their hearts with joy. I do really hope kids worldwide will enjoy it too. It makes me think about how much I loved growing up with Pokémon in my life. I do feel like a game like Yo-kai Watch, if not one of its sequels, has the potential to bring that kind of feeling to a new generation of children, and I care about that a lot more than the game’s success on the worldwide market, or even how I and other adults feel about the game.

Monday, December 14, 2015

[Personal Update #2]


            I apologize if 2 Personal Updates in a row are a bit much but I promise to keep this brief. The next entry in Girl Sideward is almost complete and should be up soon though sadly a bit late.  Sadly what’s been keeping me from working on my blog has been some technical issues.  My laptop that I’ve had since middle school unfortunately stopped working. It has been falling apart for quite some time now and they keyboard stopped working. I am able to still use it borrowing a USB keyboard, but at this point it just made more sense to buy a replacement. I don’t have a lot of money, so the replacement that has just came in the other day is a bit rough. It’s an old Windows XP era Dell but still works. Its real slow but it runs a web browser and actually came with Microsoft Office already installed which saves me the trouble of …uhh “acquiring” it. I’m not going to be able to play any games on here, but I can at least write and check my Twitter which is all I really need. Maybe if it’s not too much for my laptop I could get to some older games I’ve been meaning to play via emulation. I just found out the original Megami Tensei has a fan translation and I’ve been on a monster collecting kick lately. I’ve also been interested in trying Phantasy Star among some other classics from that era that aren’t… well Square SNES games.


            Anyway, I said I’d keep this brief. I have a REALLY late Yo-kai Watch review finished and should be up soon. I pretty much just need to get it off my external hard drive (which I happened to really need as soon as Cyber Monday came around) and add some finishing touches. It’s not great and pretty late, but might be helpful if you are considering picking up a portable game for your holiday trip or a 3DS game to wrap up for a present (spoilers I liked it). This has been quite an obnoxious and expensive few weeks but I hope to get back and more serious about writing more than ever after the New Year comes around. I guess you could say it’s a New Year’s Resolution.